Before this happened, though, the series managed to spawn several spin-off books: The World of Lone Wolf, a four-gamebook cycle set in the southern part of Magnamund, the fantasy land in which Lone Wolf lives; The Magnamund Companion, a guidebook to all things Lone Wolf which includes a brief gamebook adventure; and Legends of Lone Wolf, a series of novels retelling the plotline of the first.
The Pit of Darkness thus has two major selling points: it is the first Lone Wolf gamebook to unite Dever and Chalk in thirty years (Dever is credited as having “Edited and Augmented” the volume) and it is the first Lone Wolf gamebook to feature a female protagonist. The latter is particularly welcome, although in fairness to Dever the eighties wasn’t exactly a decade known for its.
Lone Wolf is the best looking gamebook I’ve laid eyes on; most likely the prettiest app I’ve ever seen. Text flows seamlessly across each and every page and beautiful illustrations pop up and bring the whole story to life, and then there’s the transition to combat, which just fascinates and hypnotises all at the same time. Sepia toned pages pull back and break away to reveal a vigorous.You have customizeable abilities so the books play differently depending on what abilities you've taken. The first book is the weakest, but it's a quick read. Do give book 2 a try before you really decide on Lone Wolf. Fabled Lands is a really interesting take, being an open-world exploration gamebook series. (You can actually move back-and.Lone Wolf was notable as a gamebook series because it was the first one of its type (other than the notable Grailquest gamebooks) where the reader played a single character who grew more and more advanced over the course of the series. It was the first role-playing mega-campaign, and it has had a hugely influential effect upon the design of first-person fantasy computer games and MMO's.
Review by Matt S. I was not the biggest fan of Joe Dever's Lone Wolf when it originally landed on the iPad back in 2013. As I was playing it, I was constantly reminded that the game was messing with my nostalgia for the classic gamebooks that I would play over and over again, and some presentational issues were the real icing on my cake of irritation.
Whilst it does have its drawbacks, Joe Dever’s Lone Wolf HD Remastered is a stunning example of the gamebook genre, brought to life on PC. Featuring an engrossing mix of story and turn-based combat, it’s sure to appeal to people with an appreciation of a deep lore. Completionists will also get bang for their buck, with the choice-driven narrative lending itself well to replayability. For.
And so we have a gamebook review! Here, I'm Reviewing the Midnight Legion book 1: Operation Deep Sleep by Aaron Emmel and illustrated by Aaron Kreader. This will be the first in a trilogy (book 2 is The World Reborn and book 3 is The Portal of Life). It's hard to give away the plot without spoilers, but when you begin, you are an android agent that has been woken up in the far future by a.
What makes a good gamebook - Part 1: Story I'm working on a major gamebook project at the moment, one which means a lot to me, as it represents my first chance to potentially get published. As I approach this project, I've been doing a lot of thinking about gamebooks, what they are, and what makes a good gamebook. A good gamebook incorporates elements of both a novel and a game (as the name.
Like most gamebooks, Joe Dever's Lone Wolf requires a good bit of reading and a long attention span to fully appreciate it. The text isn't static, however, and you're given plenty of choices on how to influence the direction and approach of the narrative.
Review of Lone Wolf The Roleplaying Game. Goto ( Index) Lone Wolf introduced me to roleplaying. Through Joe Dever's interactive fantasy gamebooks, set in the amazing world of Magnamund, I guided the last survivor of the Kai, Lone Wolf, from his home of Sommerlund to the icy wastes of Kalte, the barren deserts of Vassagonia, the bizarre realms of the Daziarn and the noxious evil that was.
The gameplay largely skips over the choose-your-own-adventure sequences of Lone Wolf's gamebook roots and instead just initially prompts the player to select four of eight Kai skills (eg. Mindshield, Sixth Sense, Healing) to use (with restrictions) over the course of his tower travails. From there, the player controls Lone Wolf's movements, skill use and attack strategies using the keyboard.
Starship Deadfall is a fantastic first gamebook from Dean Moodie. Fans of the more complex, RPG-inspired British-style gamebooks such as Lone Wolf, Way of the Tiger and Tunnels and Trolls will most likely love this book. The rules could do with some streamlining, but the writing in the story is top-notch.
Lone Wolf The Lone Wolf series is my favorite among all gamebooks that I have ever read. Unlike the Fighting Fantasy series, all of the books are connected, and you carry the same character from book to book. This is a wonderful concept, as you really get into the role of being a Kai warrior, and it allows sweeping, epic plot lines that take a number of books to play out. If you read no other.
Joe Dever's Lone Wolf is now available to download on Xbox One. Something you fancy?
Once you have finished choosing everything for Lone Wolf, it'll be time to play the game; a lot of it will be reading and making choices due to it being part of the Lone Wolf gamebook series, but there will also be a lot of semi-turn-based combat and some other interactive things. Feel free to redo your character several times to try out the various options in the first choices and first.